Legend

Kills How many times a players killed another player.
Deaths How many times a players has been killed by another player.
Suicides How many times a players has killed himself, either with a weapon or by falling, being squished, etc.
Frags Kills of a player minus his suiciedes.
Efficiency The frags of a player divided by the number of his deaths and suicides.
Skill Every player starts with a skill set to 1500. Each time the player kills another player something is added to his score. The amount that is added to his skill is subtracted from the targets skill (zero-sum-system). The higher the difference of skill between the killer and target is the less skill is added to the killers skill. If a scores occurrs which does not involve a target (like suicides) the skill is deducted from the person scoring, divided by the number of players currently playing and this fraction is added to the other players' score. Thus you receive more skill for killing a player with a high skill then for a player with a low skill. A skill stabilizes after a certain number of kills (ca. 500), unless the player improves his game play. The formular is nearly the same as used for chess ranking. If you are intrested read the various sites existing, explaining it in detail or read the help file of GibStats, where you find the exact formular. People have writting books on it, and these shall not be repeated here. Do not e-mail me for explanations.
Rel. Frags Add up all frags of a map and divide that total by the number of players on that map (=x). Then divide the individual players frags by x. If the player scored 1 the player scored the average frag score of players on that map. Above 1 the player had a better score. Below 1 the player scored worst.
Rank Is equal to a players kills minus his deaths and suicides.
FPH Frags per houre. Frags of a player divided by the time he played.
Maps Played How many maps a player played.
General Comment Each of these calculations have advantages and disadvantages. There is no formula in the world which can take care of all aspects of a player. But Skill, Rel. Frags and Efficiency do show independent of the amount a player plays how well a players scores. Please do not e-mail about liking or not liking one of these calculations. I am aware of their deficiencies. If you have an idea for a great formula then mail. But keep in mind which data is available.



Page created at 04-23-1999 [15:57:42]
Back To Index

Page created by GibStats